Synchronized Team Forms & Weapons:
Team members must be synchronized 75% of the time during the form. (2–6 members per team). Creative, Traditional & Extreme rules apply (see below) with the additional factor of precision of synchronization taken into account. Team members may face different directions and perform in any style arrangement they wish. They may utilize different rhythms and start times as long as approx 3/4 of the routine is in synchronization.
Traditional Forms & Weapons:
Competitors in these divisions will perform Forms (patterns, kata, poomse, etc.) traditional to a specific style of martial arts. These forms must capture the essence of classic martial arts movements, showcasing the traditional techniques, stances and footwork of the specific style. All competitors of a specific age and rank division will compete against each other, regardless of style. Emphasis is placed on execution of technique, application of technique, balance, speed, power, solid stances, and focus. Forms may be unmodified or modified from what a system or school considers to be the original version of the form; however, performance of a form voted by the judges as inappropriate for the division will result in a unanimous decision, of a "no score". Competitors should use weapons of a traditional design.
Creative Forms & Weapons:
The Creative Division allows forms to include an array of techniques. These forms may be devised in their entirety by the competitor, or be a traditional form in which modern aspects were added. In this division, the competitor may perform any movements whether they originate from traditional or contemporary martial arts systems or otherwise. However, at least half of the form must originate from martial arts techniques. Emphasis is placed on the quality of execution of techniques and movements, martial arts skills, balance, speed, power, degree of difficulty, and showmanship, solid stances, focus, spinning kicks, jump spinning kicks, flying kicks, multiple kicks, splits and other creative martial arts techniques are permitted. In addition, only those movements that portray a definite offensive or defensive martial arts purpose, or are included to illustrate extreme flexibility or agility, are allowed. We are now allowing: extreme gymnastic-type movements in the creative form and weapons divisions, as well as spins greater than 360 degrees.